Skull & Shackles

Skull & Shackles Campaign - Session 3
GM's Log - The Wormwood Mutiny

Sailing Day 20 to Day 25 had our players engaged in their first sea battle and capturing The Man’s Promise. But, this victory did not come without a price. Through the strong storm our players found themselves shipwrecked on Bonewrack Isle. Fighting Grindylows in the night and now missing crew members, what will happen next? What happened to Sandara Quinn? Who will save the players the next time danger arrives? What is the master plan for Plugg and his sidekick Mr. Scourge? Will they make it to Port Peril? Only time will tell…

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Skull & Shackles Campaign - Session 2
GM's Log - The Wormwood Mutiny

Sailing Day 3 to Day 19 on the Wormwood proved to be a harrowing experience for our Pirate crew.
Although a good alliance was made with Sandara Quinn, Rosie Coswell and Cut-throat Grok, some stronger enemies were made on ship. Some were lucky enough to get their belongings back, albeit at a price. It’s amazing what some half-orks will do to form an alliance…
The bizarre shipwreck discovered in the middle of the ocean on Day 4 leaves many questions. However; the treasure discovered outweighed further interest.
A fight with Owlbear proves to be a bruising endeavor, but perhaps he may be a future asset to the party. The heavy storm and saving of Rosie and Perwinkle will surely be talked about over the next rum ration. Perhaps, swimming would be a better skill needed than the days spent learning how to board an enemy ship. Speaking of which, why the hurry to train on these tactics? Does the captain have a plan? Or, are we sailing these seas in a blind fashion only known to those with pirate blood in their veins…

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Skull & Shackles Campaign - Session 1
GM's Log - The Wormwood Mutiny

Players were drugged during a long night of drinking at the Formidable Maid Inn in Port Peril. They were taken as unwilling crew by Captain Harrigan the Captain of “the Wormwood” and forced to become working crew members far out at sea. Who’s know what will be com of them. Our hero’s fought pirates on ship (against the pirate code!) and Dire Rats while all the while trying to avoid the wrath of Mr. Scourge and his sadistic sidekick Plugg. As the 3rd day approaches, who knows what danger they will encounter? Can they get their equipment back? Will they be able to befriend other crew members? Will they be able to survive until the next port? Only time will tell…

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